Library program invites child sleuths for program
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Neighbors | Zack Shively.The Austintown library had their "Detectives Wanted" program on April 17. The event included a number of activities for children focused on a detective theme. Pictured, Shaylee Nolan used invisible ink to make a design in her painting.
Neighbors | Zack Shively.The "Detectives Wanted" library program featured fingerprinting, ISpy activities, a scavenger hunt and "code breakers." Pictured, Harlan and Remington Fish broke codes using a grid key code.
Neighbors | Zack Shively.Austintown librarian Nikki Puhalla organized the "Detectives Wanted" program for children. She gave them the opportunity to check out different mystery books for children and offered a number of fun activities to them. Pictured, Shaylee Nolan stamped her fingerprints on a sheet.
By ZACK SHIVELY
The Austintown library invited children to their “Detectives Wanted” program on April 17.
Austintown librarian Nikki Puhalla organized a number of activities for the children to do in the large meeting room of the library. The children at the event could check out children’s mystery books and win a “Clue Jr.” board game.
Puhalla set up the activities on tables throughout the room. She had a fingerprinting station where the children could make fingerprints of each of their fingers on a piece of paper. Another station had invisible ink to use while making a painting. The ink prevented the other paints to cover it, so the children used the ink to make designs and then painted over those designs.
She also set out a handful of simple searching games where the children tried to find different things in a picture. They also participated in a scavenger hunt that sent them around the children’s section of the library for different clues.
They completed a few “code breaker” games as well. The children solved coded messages using a code key. The types of keys were a grid key, a number key and a pigpen key. The students used a grid to solve their code with the grid key. The number code simply had numbers represent letters, such as A=0 and Z=25. Finally, the pigpen code used a symbol for each letter.